No prior experience in creating complex or isometric illustrations is required!
This course is designed for those who already have a basic understanding of color and composition but want to strengthen their knowledge and enhance their concept art skills in Photoshop. We’ll start with the fundamentals and walk you through every step of creating an isometric house using industry-standard design methods. At every stage, you’ll be supported and guided by experienced mentors.
In the first week, you’ll learn how isometric design helps you create assets for games. We’ll explore simple shapes and grid construction—key foundations for your future work in the industry. Working with isometric meshes will not only make it easier to create complex objects, but it will also help you gain experience that significantly improves your skills and confidence for real-world projects.
Topics: Introduction, Grid Construction, Basic Shapes, Drawing by Hand on a Grid
Block 2: Concept development
In this stage, you will learn how to develop and refine isometric concepts. We will discuss how to gather references and structure your ideas. You will discover how to transform real objects into stylized forms and what to consider when designing new shapes. This will help you create unique and original designs in the future.
Topics: Idea Creation, Form & Design, Casual Styling, Concept Development
Block 3: Casual color
In this block, you’ll learn how color influences an image’s mood and master the basics of color harmony. You’ll discover how to choose the right palette and effectively use pure colors in both shadows and highlights. In practice, you’ll strengthen your color skills and learn how to use references and associative palettes to create expressive images.
Topics: Color Wheel & Palettes, Casual Color Techniques, Color Concepts
Block 4: Lighting and tone
In this block, we’ll dive into working with lighting and volume. You’ll learn how to set up lighting from different angles and explore tonal values while handling drop shadows. You’ll reinforce these concepts by focusing on light and shadows during the initial stage of rendering your house. ❤️
Topics: Lighting Types, Occlusion & Form Work, Initial Rendering & General Volumes
Block 5: Materials
Now we’ll continue working on our render, adding textures and refining our cabin. You will learn how to apply casual-style textures, address occlusions, and improve lighting and contrast. This will help your work appear more vibrant and expressive.
Topics: Materials, Casual Textures, Finalizing the Work
Block 6: Diploma work
In this part of the course, you will begin your final thesis project. We will discuss why project design is crucial for both your portfolio and personal satisfaction. Together, we’ll create an appealing layout featuring technical elements and a clear description of your work. We will also show you how to build a professional presentation for ArtStation or Behance that highlights your work and attracts attention. 😊
Topics: The Role of Presentation, Portfolio Style, Formatting Your Work, Creating Cover Art for Platforms
In this lecture, we’ll take a detailed look at how to create isometric tiles for an environment and learn how to build seamless textures. We’ll also explore how to effectively reuse these assets to optimize your workflow. These skills will help you enhance your projects and achieve higher quality results.
BONUS
Bonus Lecture: Creating an Environment
How will the training be conducted?
We provide information in a concise, easy-to-understand format, refined over years of practical experience. You’ll also gain access to insider knowledge and key developments from our studio.
The course supervisor will answer all your questions and share invaluable insights, ensuring you get the most out of each assignment.
You’ll create high-quality pieces to include in your portfolio, showcasing your newly acquired skills. ❤️
Why enroll in this course?
- Master the foundations of isometric design, learning to think in shapes and volumes. This approach lets you focus on the 3D aspects of building design and enhances your overall concept art skills.
LEARN THE BASICS AND START CONCEPTUALIZING
- Many studios emphasize the importance of including game-ready artwork in your portfolio. Isometric art is a perfect example of the kind of valuable, practical work employers look for.
IN-DEMAND SKILLS
- Gain a solid understanding of isometric techniques and the nuances of creating game graphics. These skills are highly valued by companies and can significantly boost your chances in job interviews.
SECURE GREAT OPPORTUNITIES
We answer questions
The duration of the course is 6 weeks (+1 month) It is important to us that you finish the project you have started! Therefore, after the course, you will have one month to submit your work to the supervisor for review.
The total course fee is 24,000 RUB(~290 USD). We offer two payment options:
Interest-Free Installments (through the school)
First installment (reservation): 12,000 RUB(~145 USD).
Second installment: 12,000 RUB(~145 USD) (paid before the course starts)
Alternatively, a 3-month installment plan is available at 9,000 RUB((~109 USD) per month.
Bank Financing
We can help you arrange financing through Tinkoff Bank, MTS Bank, DFP Bank, or Renaissance Credit.
We’ll create an application; simply follow the link we provide, fill it out, and we’ll proceed from there.
You’ll need a computer or laptop with a graphics tablet and Adobe Photoshop (version 18 or earlier). This requirement ensures compatibility with our course materials and assignments.